#WeeklyGameJam #WGJGame

The theme is 'Chain Reaction'

Game level is generated randomly each time you play.  Your goal is to continue the domino chain by filling large gaps. You have 3 playable buttons that change their order each time you use one. You lose when the domino chain can't continue. The score is calculated by each domino hit.

There's 3 buttons:
1) Tall domino square you use to continue the domino chain reaction
(Drag and drop)
2) A square block that obstructs the chain (Drag and drop)
- You can cancel the block by dropping it back to the button.
3) A speed boost that makes the game faster and difficult (Press and hold)

Comments

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on 2nd play, the first block failed to tip over the second block.

(+2)

Cool game and concept, but I think there is a small bug, when I restart the level, the domino don't fall.

(+1)

I ran into the same thing. It hasn't happened yet when I used one of the square blocks, but it does more often than not if the chain ends and I have to click "retry"

Thank you for the feedback!
Yes it is indeed a weird bug. The game loop works in editor but when built for WebGL, it produces this bug.